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Tools:

Post- Production in After Effects and Unreal Engine, 3D Scanning and AI tools for Virtual Environment,
ICVFX, Green Screen , Volumetric
Capture , DaVinci Resolve


This project combines live-action footage with virtual environments, exploring a visual language that blends fashion, fantasy, and camp.

I was responsible for the art direction and virtual production.

1. Using Gaussian Splatting, and combined AI-generated assets from Midjourney and Meshy with models refined in Blender.
2. Built and assembled the environments in Unreal Engine and used them for in-camera VFX filming with LED walls and a physical camera.



For the dancer sequences, I worked with green-screen footage and volumetric capture to record the dancer’s movement.


We styled four costumes for the dancer.
To express different emotions, visual styles, and performance movements, we designed four different looks that correspond to the shooting environments.