Tools:
Post- Production in After Effects and Unreal Engine, 3D Scanning and AI tools for Virtual Environment,
ICVFX, Green Screen , Volumetric
Capture , DaVinci Resolve
ICVFX, Green Screen , Volumetric
Capture , DaVinci Resolve
This project combines live-action footage with virtual environments, exploring a visual language that blends fashion, fantasy, and camp.
I was responsible for the art direction and virtual production.
1. Using Gaussian Splatting, and combined AI-generated assets from Midjourney and Meshy with models refined in Blender.
2. Built and assembled the environments in Unreal Engine and used them for in-camera VFX filming with LED walls and a physical camera.
2. Built and assembled the environments in Unreal Engine and used them for in-camera VFX filming with LED walls and a physical camera.
For the dancer sequences, I worked with green-screen footage and volumetric capture to record the dancer’s movement.
To express different emotions, visual styles, and performance movements, we designed four different looks that correspond to the shooting environments.